If tool and targ have the same parent, then a simple assignment of the x,y should be good enough, assuming that both are drawing into positive coordinates only. If you've got something drawing into negative coordinates because it is centering and rotation, then you need more calculations.
If their parents are different, and it sound like they are, then if targ is from a mouseEvent, the mouseEvent's stageX/Y should be good enough to back calculate using globalToLocal. Note that for a mouseEvent, the event.target could be a sub-component and thus not have the same parent as the other. Alex Harui Flex SDK Developer Adobe Systems Inc.<http://www.adobe.com/> Blog: http://blogs.adobe.com/aharui From: [email protected] [mailto:[email protected]] On Behalf Of flexaustin Sent: Saturday, September 19, 2009 2:27 PM To: [email protected] Subject: [flexcoders] x and y localToGlobal Can anyone tell me if any of these are correct? I am using Senocular TransformTool (e.g. http://www.sephiroth.it/weblog/archives/2007/07/transformtool_modification.php) I have a Flex that has the following layers: Flex Project Layers (top to bottom): -Application --main sprite ---visualization sprite ----holder layer - where TARG and TOOL are located. What I need is for TOOL's X & Y to be TARG's X & Y at all times. So if I drag TARG then TOOL needs to stay with it in the same spot (And no I can't put TOOL inside TARG). So I tried the following which doesn't work: tool.x = targ.x; (in debug it shows this before assignment tool.x=289 and targ.x=0) tool.y = targ.y; (in debug it shows this before assignment tool.y=200 and targ.y=0) So, I tried each of the following (substituting in each var), but none of which works. tool.x = gtlpt.x; tool.y = gtlpt.y; var gtlpt:Point = tool.globalToLocal( new Point( targ.x, targ.y ) ); var ltgpt:Point = tool.localToGlobal( new Point( targ.x, targ.y ) ); var toolgtlpt:Point = targ.globalToLocal( new Point( tool.x, tool.y ) ); var toolltgpt:Point = targ.localToGlobal( new Point( tool.x, tool.y ) ); var mgtlpt:Point = _vis.marks.globalToLocal( new Point( tool.x, tool.y ) ); var mltgpt:Point = _vis.marks.localToGlobal( new Point( tool.x, tool.y ) ); var mmgtlpt:Point = _vis.marks.globalToLocal( new Point( targ.x, targ.y ) ); var mmltgpt:Point = _vis.marks.localToGlobal( new Point( targ.x, targ.y ) );

