Try calling the updateAfterEvent() method of the MouseEvent you're using to track the mouse (probably in MOUSE_MOVE, I'm guessing).
e.g. public function onMouseMove(ev:MouseEvent):void { _myCursor.x = stage.mouseX; _myCursor.y = stage.mouseY; ev.updateAfterEvent(); } HTH, Ian On Sat, Sep 26, 2009 at 12:02 AM, etaiweininger <et...@hotmail.com> wrote: > > > > Hello, > > Does anyone know how to overlay openGL on top of an Adobe AIR application? I > have an animated cursor and I need it to refresh much faster than the Flash > refresh rate. If I try to increase the global refresh rate, animation is way > too choppy to support my cursor. Any thoughts? > > Thanks, > Etai > >