Try calling the updateAfterEvent() method of the MouseEvent you're
using to track the mouse (probably in MOUSE_MOVE, I'm guessing).

e.g.

public function onMouseMove(ev:MouseEvent):void
{
  _myCursor.x = stage.mouseX;
  _myCursor.y = stage.mouseY;
  ev.updateAfterEvent();
}

HTH,
    Ian

On Sat, Sep 26, 2009 at 12:02 AM, etaiweininger <et...@hotmail.com> wrote:
>
>
>
> Hello,
>
> Does anyone know how to overlay openGL on top of an Adobe AIR application? I 
> have an animated cursor and I need it to refresh much faster than the Flash 
> refresh rate. If I try to increase the global refresh rate, animation is way 
> too choppy to support my cursor. Any thoughts?
>
> Thanks,
> Etai
>
> 

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