Try calling the updateAfterEvent() method of the MouseEvent you're
using to track the mouse (probably in MOUSE_MOVE, I'm guessing).
e.g.
public function onMouseMove(ev:MouseEvent):void
{
_myCursor.x = stage.mouseX;
_myCursor.y = stage.mouseY;
ev.updateAfterEvent();
}
HTH,
Ian
On Sat, Sep 26, 2009 at 12:02 AM, etaiweininger <[email protected]> wrote:
>
>
>
> Hello,
>
> Does anyone know how to overlay openGL on top of an Adobe AIR application? I
> have an animated cursor and I need it to refresh much faster than the Flash
> refresh rate. If I try to increase the global refresh rate, animation is way
> too choppy to support my cursor. Any thoughts?
>
> Thanks,
> Etai
>
>