Is there a way to get a Sprite class to resize? I am using the com.senocular.display.TransformTool. The issue is if I have the tool on/over a ballsprite, and while on the ballsprite I change the size of the ballsprite the transform doesn't change to match the new size of the ballsprite.
Or if I click a ballsprite, it should put the TransformTool on the ballsprite, which works fine. But, if I apply the TransformTool through code, fake a click, the TransformTool doesn't size correctly? I am sure this could be a bug in TransformTool, so just wondering how you resize a Sprite since their isn't an invalidDisplayObject. TIA, J

