Is there a way to get a Sprite class to resize?  

I am using the com.senocular.display.TransformTool. The issue is if I have the 
tool on/over a ballsprite, and while on the ballsprite I change the size of the 
ballsprite the transform doesn't change to match the new size of the ballsprite.

Or if I click a ballsprite, it should put the TransformTool on the ballsprite, 
which works fine. But, if I apply the TransformTool through code, fake a click, 
the TransformTool doesn't size correctly?

I am sure this could be a bug in TransformTool, so just wondering how you 
resize a Sprite since their isn't an invalidDisplayObject.

TIA, J

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