So I have a Flex 4 app that is very processor intensive around 1000 objects 
each with their own embedded swf's coupled with drawing api and can't use 
cacheAsBitmap as things are moving and morphing. 

Anyway, I had a couple of ideas but didn't know if they would help much or make 
things worse. 

#1. Would it make a difference to set StageQuality = LOW when things are moving 
and the set StageQuality = HIGH when things stop moving/transition?

#2. The other idea is that about 500 of the 1000 items on the stage are not 
shown all the time (user has zoomed in; think Google Maps), so would it help 
out to remove the embedded swf's, on the 500 of the visible stage area, and 
then re-embed when they are visible on stage? If so I was thinking adding an 
eventlistener to each of the 1000 items to recognize when off stage or have 
some control that recognizes the zoom or drag and then starts embedding the 
swf's in the 1000 items if they are with in the viewable stage are. But then I 
think wouldn't this make things worse since items would be embedded and 
re-embedded over and over? Or would it make things better as leaving them 
embedded and redrawing them when dragged or transitioned on every frame exit?

Probably lost you.

TIA, Jason

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