Thanks for your help on this guys.

I solved it by using [Bindable] before the getter function, and dispatching a 
collectionChange event in the setter.

I was trying to use the event constant CollectionEvent.COLLECTION_CHANGE in the 
dispatchEvent() method, but I should have used "collectionChange".

Greg

--- In [email protected], "gers32" <c...@...> wrote:
>
> Although the above discussion about Data Binding is great, you can skip 
> directly to 28:24 for the short explanation I was referring to.
> 
> Chris.
>


Reply via email to