Thanks for your help on this guys. I solved it by using [Bindable] before the getter function, and dispatching a collectionChange event in the setter.
I was trying to use the event constant CollectionEvent.COLLECTION_CHANGE in the dispatchEvent() method, but I should have used "collectionChange". Greg --- In [email protected], "gers32" <c...@...> wrote: > > Although the above discussion about Data Binding is great, you can skip > directly to 28:24 for the short explanation I was referring to. > > Chris. >

