Hi Christophe,
You can grab the image's bitmap data, modify it and then send it to the server as a ByteArray. You'll need a method on the server which will save the ByteArray as an image, replacing the original one. /******To grab the bitmap data once the image is loaded*******/ var bmd:BitmapData; bmd=new BitmapData(image.width,image.height); bmd.draw(image); //you can modify the pixels using BitmapData's setPixel and setPixel32 methods /********To get the ByteArray from the bitmap data*******/ var byte_arr:ByteArray=bmd.getPixels(); Once you receive the ByteArray on the server side, you'll have to encode it in the appropriate image format and then save it as a file. If you can tell me what you are using on the server side I can help point you in the right direction. Hope this helps, Tibor. www.tiborballai.com --- In [email protected], "Christophe" <christophe_jacque...@...> wrote: > > Hello, > > How to modify pixels on an image in the assets folder, then to save it in the > same folder on the server. > > Thank you, > Christophe, >

