There is a limit of 8000 pixels or so. You can end up with artifacts if you go out beyond that. I would virtualize since you can only see 1000 pixels or so at a time.
On 1/21/10 2:10 PM, "flexaustin" <flexaus...@yahoo.com> wrote: Does anyway happen to know the best way to draw a grid inside of Sprite that uses the least amount of mem/processing? I have a sprite that can be up to 40,000 pixels wides by 40,000 pixels high and I need to draw a grid in the background of the sprite, similar to Visio. The issue is when I just try drawing the lines in the sprite it takes up a huge amount of memory. I was wondering if maybe I only draw the lines 2x the width and height of the screen and then if the user scrolls the swf then redraw the lines based on position? Anyone ever tried this or have any suggestions or examples? -- Alex Harui Flex SDK Team Adobe System, Inc. http://blogs.adobe.com/aharui