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Where is the logic for the game itself,
where you will actually determine valid plays? Tracy From: [email protected]
[mailto:[EMAIL PROTECTED] On Behalf
Of [EMAIL PROTECTED] Ok although I would assume that shared objects would be the
way to go I would love for some other suggestions as well. Lets say you want to
do a card game using flex you know allow people to play cards online with one
another. Now of course you would not want everyone to see everyone elses hand
and be able to move for everyone else. What would be your suggestion so that
everyone can move and use there own cards in private without anyone else
seeing?
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