Where is the logic for the game itself, where you will actually determine valid plays?

Tracy

 


From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Tuesday, September 13, 2005 11:39 AM
To: [email protected]
Subject: [flexcoders] What would be your suggestion

 

Ok although I would assume that shared objects would be the way to go I would love for some other suggestions as well. Lets say you want to do a card game using flex you know allow people to play cards online with one another. Now of course you would not want everyone to see everyone elses hand and be able to move for everyone else. What would be your suggestion so that everyone can move and use there own cards in private without anyone else seeing?

 




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