Many folks have been quite successful with Flex UIComponent and Button instead 
of Shape and SimpleButton.  You’d have to have tons of them to really suffer 
from the difference.


On 2/5/10 1:55 AM, "trzewiczek" <[email protected]> wrote:






Thanks for the answer. My additional questions would be:

1. Is the size&speed difference really big?

2. I understand that instead of Shape i could use Canvas, right? What is the 
alternative for the SimpleButton in Flex then. I'm really new to Flex.

Best from sunny nut cold Poland,
trzewiczek

--- In [email protected] <mailto:flexcoders%40yahoogroups.com> , Alex 
Harui <aha...@...> wrote:
>
> In Flex, Navigator children must be Containers or INavigatorContent
> Container children must be IUIComponents
> UIComponent children can be anything.
>
> Shape and SimpleButton are smaller and faster, but they cannot cooperate with 
> the other features of the framework like focus, styles and skinning.  
> Frameworks have a cost.  They are less efficient because they are packed with 
> features you might need in order to save you time.
>
>
> On 2/4/10 11:28 AM, "trzewiczek" <trzewic...@...> wrote:
>
>
>
>
>
>
> Hi everyone,
>
> I'm very new to AS3/Flex. I started to work in a bigger AS3/Flex project and 
> after some work done in pure AS3 with a lot of Shape, SimpleButton and Sprite 
> classes use, it turned out the main visual part is being written as a 
> subclass of mx.containers.Canvas. I can't just addChild my stuff to that 
> Canvas.
>
> Is it some kind of restriction that you can't addChild any flash.display.* 
> class into the mx.containers.* classes?
>
> If that it true, what about efficiency of mx.* packages. As far as I know 
> Shape and SimpleButton are the most efficient way to handle vector and 
> interactive vector stuff. What about mx.* classes? Should I use Canvas and 
> Button instead or what?
>
> Thanks for any help!!
>
> trace("Best from Poland");
> trzewiczek
>
>
>
>
>
>
> --
> Alex Harui
> Flex SDK Team
> Adobe System, Inc.
> http://blogs.adobe.com/aharui
>






--
Alex Harui
Flex SDK Team
Adobe System, Inc.
http://blogs.adobe.com/aharui

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