Using Flex3 in AIR standalone application.
I have a ton of children I need to add to a Canvas dynamically. When I
do this, it takes a long time. So I wanted to display a loading bar to
the user.
I create a Timer, and every time the timer ticks, I update the
loadingBar and I add the child. I also update a textField with the
loading progress as a debug tool.
What I find is that the textField _always_ updates correctly in
realtime, but USUALLY the progress bar does NOT update at all until the
entire sequence is finished. If I make the tick time long enough, then
the progress bar works, but this time seems very dependent on
performance of the individual machine.
My question is, how do I know what the lowest possible tick time I can
use to make the progress bar update correctly is? Why does it work with
the Text field just fine? Or is there a better pattern I could be using
to do this correctly?
As you can see from the code, I tried some things like
"updateAfterEvent" and "invalidateDisplayList" to see if I could get it
to update faster, but those did not work (unless I set the tick time
high).
code here:
private var pendingElementsToAdd:Array;
private var totalElementstoAdd:int;
private static const TIME_BETWEEN_ADDS:Number = 20;
private function addElements(newElements:Array):void
{
this.pendingElementsToAdd = newElements;
this.totalElementstoAdd = this.pendingElementsToAdd.length;
var newEventTimer:Timer = new Timer(TIME_BETWEEN_ADDS,
newElements.length);
newEventTimer.addEventListener(TimerEvent.TIMER,
onTimerAddNewElement);
newEventTimer.addEventListener(TimerEvent.TIMER_COMPLETE,
finishAddingElements);
newEventTimer.start();
}
private function onTimerAddNewElement(event:TimerEvent):void
{
this.loadingBar.setProgress(this.totalElementstoAdd -
this.pendingElementsToAdd.length, this.totalElementstoAdd);
this.loadingText.text = "Elements To Load: " +
this.pendingElementsToAdd.length;
event.updateAfterEvent();
this.loadingBar.invalidateDisplayList();
this.addChild(this.pendingElementsToAdd.pop());
}