Well, since flex is based on bindings and there's no way to "watch" the
transformations made through .transform property of display objects, I would
expect this behavior. In fact I do use transform.matrix instead of "normal"
x, y, width, hight and so on if I want to skip flex validation routines,
well, that's if I must do something more complex then simple positioning
stuff, especially if it has to do with animation. To be honest I think that
the idea of layout manager wasn't the best way to approach gui with complex
animation / need for often rendering updates... If anything, I'd opt for
BeginUpdate() / EndUpdate() functionality that you have to call when it's
required, without trying to guess the "optimal" timing when to update things
and what must be updated.
What also seems odd is that in flex it doesn't follow the flash "native"
idea of how display object transformation is handles. That is while in flash
all those x, y, width, height stuff are the setters / getters of a single
transform matrix, in flex those may be a bunch of unrelated properties.
Given this situation, I wouldn't be surprised some would fall out of synch.
In the imaginary world :), where I would have to redesign how it's done in
flex, I think I'd go for something more like:
<UIComponent>
<Transform x="{expresion}" y="{expression}" ... />
</UIComponent>
So that there would be only one way to manipulate display object
transformation. If there are more then one, it is just asking for an error.
Best.
Oleg