Sounds like there is an exception being thrown when running in the release player. The release player just eats exceptions and stops running code until the next frame. If code that would run later sets up code to run in the next frame, then that code won’t run.
There could be a timing dependency if you are loading CSS modules and depending on the styles at startup. There could be a stage-size dependency where the SWF instance doesn’t have its final size until a bit later than you might expect. That can cause some math to go negative and generate an exception. During startup, almost everything is run from callLater as we validate components. I would set UIComponentGlobals.catchCallLaterExceptions=true and listen for “callLaterError” events on the systemManager and if you get one, addChild a TextField to the SystemManager and display the error. On 5/9/10 11:50 PM, "dorkiedorkfromdorkt...@gmail.com" <dorkiedorkfromdorkt...@gmail.com> wrote: On some machines our app appears to only load when using the debug player: Does not finish loading: Manufacturer: Adobe Windows Flash Player: WIN 10,1,53,38 Flash Player Debugger: false Operating System: Windows XP Language: en CPU Architecture: x86 Browser: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 ( .NET CLR 3.5.30729) Works: Manufacturer: Adobe Windows Flash Player: WIN 10,1,53,38 Flash Player Debugger: true Operating System: Windows XP Language: en CPU Architecture: x86 Browser: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 ( .NET CLR 3.5.30729) On Mon, May 10, 2010 at 1:26 AM, dorkie dork from dorktown <dorkiedorkfromdorkt...@gmail.com> wrote: Shouldn't the playerglobal.swc tell me if I'm using api's that require 10.1 when I set the required Flash Player version to 10.0.0 in the Flex Compiler project options? On some machines we can load our site and in others it is stalling about a quarter of the way through the second preloader progress bar. On Sun, May 9, 2010 at 11:38 PM, Alex Harui <aha...@adobe.com> wrote: Are you using the official Flex 4 release build or some nightly build? TLF and the Flex SWCs should have no requirements on 10.1. They will use 10.1 APIs if they exist though. But if your code is trying to do 10.1 things like recycle textlines or set up a global error handler you could run into trouble. On 5/9/10 9:44 AM, "dorkiedorkfromdorkt...@gmail.com <http://dorkiedorkfromdorkt...@gmail.com> " <dorkiedorkfromdorkt...@gmail.com <http://dorkiedorkfromdorkt...@gmail.com> > wrote: How would I be able to determine that? Is TLF one of them? On Sun, May 9, 2010 at 2:16 AM, Alex Harui <aha...@adobe.com <http://aha...@adobe.com> > wrote: No, 10.1 is not required, but if you setup your SWF to require 10.1 APIs your SWF may not run on 10.0. On 5/8/10 11:36 PM, "dorkiedorkfromdorkt...@gmail.com <http://dorkiedorkfromdorkt...@gmail.com> <http://dorkiedorkfromdorkt...@gmail.com> " <dorkiedorkfromdorkt...@gmail.com <http://dorkiedorkfromdorkt...@gmail.com> <http://dorkiedorkfromdorkt...@gmail.com> > wrote: I'm using Flash Player 10,0,45,2 and the project is not loading completely. Does Flex 4 SDK require FP 10.1? It loads fine if I use that version. JP -- Alex Harui Flex SDK Team Adobe System, Inc. http://blogs.adobe.com/aharui