Hi Evan,

Correct me if I'm wrong but:
- HTTP is a plain text protocol and hence suffers from verbosity which is
almost never acceptable when developing real time solutions (not to mention
the header information transmitted)
- HTTP is a request-response protocol so any kind of "streaming" solution
provided by a HTTP based protocol would be a diluted simulation at best.

Hence my search for a protocol which actually was meant for streaming.

Regards,
sasuke


Evan Klein wrote:
> 
> All of these solutions happen over HTTP. I'm not aware of a messaging
> solution that does not use HTTP.
> 
> Why the requirement to not use http?
> 

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