Alex, That's not good news! Is there any way to catch uncaught errors at the module level at least?
Jeff ________________________________ From: flexcoders@yahoogroups.com [mailto:flexcod...@yahoogroups.com] On Behalf Of Alex Harui Sent: Monday, June 21, 2010 1:27 PM To: flexcoders@yahoogroups.com Subject: Re: [flexcoders] Re: How to get GlobelErrorHandling working. GEH for modules is broken in 10.1. On 6/21/10 5:53 AM, "valdhor" <valdhorli...@embarqmail.com> wrote: I haven't looked it up but does the uncaught error event bubble? if so, I would add the event listener to both the main app and the systemManager. this.addEventListener("uncaughtError", globalErrorHandler); systemManager.addEventListener("uncaughtError", globalErrorHandler); --- In flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com> , "reflexactions" <reflexacti...@...> wrote: > > OK I spotted the obvious error. > > systemManager.loaderInfo > should be: > systemManager.loaderInfo["uncaughtErrorEvents"] > > > After that I am getting error that I forced into the main app but an error in > a module didn't show up in the GEH, it threw an error and went to the old std > popup window. > > Do I need to link in every module as it loads? > > > > --- In flexcoders@yahoogroups.com <mailto:flexcoders%40yahoogroups.com> , > "reflexactions" <reflexactions@> wrote: > > > > AFAIK this is player dependent right? > > > > So I have latest debug player 10.1.53.64. > > > > Using FB4/SDK3.2 > > > > In the the main application mxml I have added a listener. > > > > systemManager.loaderInfo.addEventListener("uncaughtError", > > globalErrorHandler); > > > > But it never gets called. > > > > Is that the right way to do it? > > > > > > If I load modules will uncaught error in those modules also bubble up to > > this error handler? > > > -- Alex Harui Flex SDK Team Adobe System, Inc. http://blogs.adobe.com/aharui