True. I'm not sure if that recycles well though?

On Wed, Sep 1, 2010 at 3:01 PM, Johannes Nel <johannes....@gmail.com> wrote:

>
>
> set your renderer to an IFactory. this is a pretty standard way of doing
> things.
>
>
> On Wed, Sep 1, 2010 at 1:19 PM, valdhor <valdhorli...@embarqmail.com>wrote:
>
>>
>>
>> The only computation I see is determining which component to use. With
>> your original idea you would still need the same computation to figure out
>> which (sub) item renderer to use. I still think you are trying to hide the
>> woods using more trees.
>>
>>
>> --- In flexcoders@yahoogroups.com <flexcoders%40yahoogroups.com>, Wesley
>> Acheson <wesley.ache...@...> wrote:
>> >
>> > Yeah thats the way I've done it previously. I thought that this way
>> would
>> > cut out on some additional computation.
>> >
>> >
>> >
>> > On Tue, Aug 31, 2010 at 6:04 PM, valdhor <valdhorli...@...>wrote:
>>
>> >
>> > >
>> > >
>> > > That seems overly complicated to me. What I would try is create two
>> custom
>> > > components then instantiate the appropriate one based on the data and
>> add it
>> > > in the updateDisplayList method.
>> > >
>> > >
>> > > --- In flexcoders@yahoogroups.com 
>> > > <flexcoders%40yahoogroups.com><flexcoders%
>> 40yahoogroups.com>, Wesley
>>
>> > > Acheson <wesley.acheson@> wrote:
>> > > >
>> > > > Since nobody has replied I'm continueing to try this. I currently
>> think I
>> > > > may need to override all methods in UI component.
>> > > >
>> > > >
>> > > > Is it clear what I'm trying to do?
>> > > >
>> > > > Is this the wrong way of doing it?
>> > > >
>> > > > I think its probably lighter than wrapping to components in a fully
>> > > fledged
>> > > > UI component?
>> > > > *
>> > > > Some Thoughts*
>> > > >
>> > > > Also a comment on ListItemRenderer, theres an awful lot of methods
>> that
>> > > need
>> > > > to be implemented to make this work. I doubt all of them are used in
>> a
>> > > List
>> > > > Senario. Even implementing them all theres still a dependency on
>> > > > DisplayObject (who's methods seem to be implemented). It does feel
>> to me
>> > > > like the architecture seems a bit off. I mean if all of those
>> methods are
>> > > > implemented why is there still a dependency on DisplayObject.
>> > > >
>> > > > Its not just enough to implement IListRenderer which seems to defeat
>> the
>> > > > purpose of an interace
>> > > >
>> > > > On Wed, Aug 18, 2010 at 11:42 PM, Wesley Acheson
>> > > > <wesley.acheson@>wrote:
>> > >
>> > > >
>> > > > > *Disclaimer:* This is a cross post with Stack Overflow. I know at
>> least
>> > > > > one person on this list saw it there.
>> > > > >
>> http://stackoverflow.com/questions/3507313/flex-switch-item-renderer
>> > > > >
>> > > > > Hi
>> > > > >
>> > > > > I was wondering if anyone had any luck with the following senario
>> in
>> > > flex.
>> > > > >
>> > > > > I'd like to be able to have a custom item renderer which delegates
>> to
>> > > > > another renderer inside.
>> > > > >
>> > > > > The reason for this would be in a datagrid for instance displaying
>> a
>> > > > > checkbox if the dataprovider for the row had a boolean value.
>> Using the
>> > > > > default item renderer when the value was a non boolean.
>> > > > >
>> > > > > Basically I was hoping to use a proxy object (though not
>> necessarily
>> > > the
>> > > > > proxy class) so that I could a renderer which delegated all of its
>> > > > > responsibilties to a sub renderer.
>> > > > >
>> > > > > Hard to explain.
>> > > > >
>> > > > > *Edit 1*
>> > > > >
>> > > > > I think the following gives a clearer idea of what I had in mind.
>> This
>> > > is
>> > > > > only knocked up quickly for the purpose of showing the idea.
>> > > > >
>> > > > > *SwitchingRenderer.as*
>> > > > >
>> > > > > package com.example
>> > > > > {
>> > > > > import mx.controls.CheckBox;
>> > > > >
>> > > > > import mx.controls.dataGridClasses.DataGridItemRenderer;
>> > > > >
>> > > > > import mx.controls.listClasses.BaseListData;
>> > > > >
>> > > > > import mx.controls.listClasses.IDropInListItemRenderer;
>> > > > >
>> > > > > import mx.core.IDataRenderer;
>> > > > >
>> > > > > import mx.core.UIComponent;
>> > > > >
>> > > > > public class SwitchingRenderer extends UIComponent implements
>> > > IDataRenderer, IDropInListItemRenderer
>> > > > >
>> > > > > {
>> > > > > private var checkboxRenderer:CheckBox;
>> > > > >
>> > > > > private var defaultRenderer:DataGridItemRenderer;
>> > > > >
>> > > > > private var currentRenderer:IDataRenderer;
>> > > > >
>> > > > > public function SwitchingRenderer()
>> > > > >
>> > > > > {
>> > > > > this.checkboxRenderer = new CheckBox();
>> > > > >
>> > > > > this.defaultRenderer = new DataGridItemRenderer();
>> > > > >
>> > > > > this.currentRenderer = defaultRenderer();
>> > > > >
>> > > > > super();
>> > > > > }
>> > > > >
>> > > > > public function get data():Object
>> > > > >
>> > > > > {
>> > > > > //If the data for this cell is a boolean
>> > > > > // currentRender = checkBoxRenderer
>> > > > >
>> > > > > // otherwise
>> > > > > // currentRenderer = defaultRenderer
>> > > > > }
>> > > > >
>> > > > > public function set data(value:Object):void
>> > > > >
>> > > > > {
>> > > > > currentRenderer.data = value;
>> > > > >
>> > > > > }
>> > > > >
>> > > > > public function get listData():BaseListData
>> > > > >
>> > > > > {
>> > > > > return currentRenderer.listData;
>> > > > >
>> > > > > }
>> > > > >
>> > > > > public function set listData(value:BaseListData):void
>> > > > >
>> > > > > {
>> > > > > currentRenderer.listData = value;
>> > > > >
>> > > > > }
>> > > > >
>> > > > >
>> > > > >
>> > > > > }
>> > > > > }
>> > > > >
>> > > > >
>> > > > >
>> > > >
>> > >
>> > >
>> > >
>> >
>>
>>
>
>
> --
> j:pn
> \\no comment
>  
>

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