Ok. But Its Not compulsory that you have to write a clone method. Anyways other way you can try is
public function cloneLeaf():CallMonitoringLeaf { var obj:CallMonitoringLeaf = new CallMonitoringLeaf(); obj.optionCallMonitoring = this.optionCallMonitoring; obj.nodesSelected =this.nodesSelected; obj.dataCallMonitoring = this.dataCallMonitoring; obj.nodeName = this.nodeName; return obj; } So now calling cloneLeaf() returns new duplicated object. Hope this works for you. I did't test it, however your reply will tell about that. :) Thanks On Thu, Nov 3, 2011 at 9:26 PM, turbo_vb <timh...@aol.com> wrote: > ** > > > If nodeName is a class, you'll need to create a clone method in that class > as well, and do this: > > obj.nodeName = nodeName.clone(); > > If it's just a string, you can try: > > obj.nodeName = nodeName.toString(); > > -TH > > > --- In flexcoders@yahoogroups.com, geckko <geckko80@...> wrote: > > > > Hi all, > > > > I'm trying to duplicate one object but when i modify the "master" object > > the child object is modified too. My code is something similar to this > > > > private function cloneLeaf():CallMonitoringLeaf{ > > var obj:CallMonitoringLeaf = new CallMonitoringLeaf(); > > obj.optionCallMonitoring = optionCallMonitoring; > > obj.nodesSelected = nodesSelected; > > obj.dataCallMonitoring = dataCallMonitoring; > > obj.nodeName = nodeName; > > return obj; > > } > > > > But when i modify nodeName (for example) in the object that i use to > > duplicate (master object), the child object modifies its name too. Is > > there any way to avoid this behaviour? > > > > Thanks in advance > > > > >