Hi Manish & all,

> The solution is to make it a child (add a new object as a child and
> draw on top of that object instead).

sorry... , I didn't get the point yet.Is it Mean..

addedObject = Object(myCanves.createChild());
addedObject.createChild(arrow(target));

or

var ref_mc =myCanves.createChild(mx.containers.Canvas,undefined,{width:1000});
ref_mc.createChild(arrow(target));


Please explain me little more.

Thanks


> On 10/4/05, Prasad Dhananjaya <[EMAIL PROTECTED]> wrote:
> 
> > Have a simple question about drawing on the canvas.
> >
> > Below code draws an arrow between mousedown point and mouseup point.
> > It works well. But...
> >
> > When I move  canvas's scrollbar, arrow didn't move. Means it is NOT
> > on the canvas.Want to draw it ON the canvas. Tried several ways.
> > But failed. (I drawing square on the canvas using fillRect() is OK)
> 
> It indeed is on the Canvas, but it's not a "child" of the Canvas, and
> that's the reason it doesn't scroll along with other children.
> 
> The solution is to make it a child (add a new object as a child and
> draw on top of that object instead).
> 

> 
> 
> From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of 
> Prasad Dhananjaya
> Sent: Tuesday, October 04, 2005 6:48 AM
> To: FlexML
> Subject: [flexcoders] Question about drawing on the canvas
> 
> 
> Hi,
> 
> Have a simple question about drawing on the canvas.
> 
> Below code draws an arrow between mousedown point and mouseup point.
> It works well. But...
> 
> When I move  canvas's scrollbar, arrow didn't move. Means it is NOT
> on the canvas.Want to draw it ON the canvas. Tried several ways.
> But failed. (I drawing square on the canvas using fillRect() is OK)
> 
> Can someone please tell me what's wrong.
> 
> thanks,
> 
> ------------------------------------------------------------------
> <?xml version="1.0" encoding="utf-8"?>
> <mx:Application xmlns:mx="http://www.macromedia.com/2003/mxml"; >
> <mx:Script>
> <![CDATA[
>       var isPointerStarted = false;
>       var bx:Number;
>       var by:Number;
> 
>       function pointerStart(target) {
>             if (isPointerStarted) return;
>                   isPointerStarted = true;
>                   bx = target.mouseX;
>                   by = target.mouseY;
>             }
> 
>       function pointerReleased(target) {
>             if (!isPointerStarted) return;
>                   target.lineStyle(2, 0x666666, 100);
>                   target.createChild(arrow(target));
>                   isPointerStarted = false;
>                   //drawing squre on the canves
>                   var ref_mc = 
> target.createChild(mx.containers.Canvas,undefined,{width:1000});
>                   ref_mc.fillRect(900, 100, 910, 110, 0x000000, 30);
>             }
> 
>       function arrow(target) {
>             var w = target.mouseX - bx;
>             var h = target.mouseY - by;
>             var l = Math.sqrt(w * w + h * h);
>             var size=8;
>             var sharpness=0.5;
>             var s = Math.sin(sharpness);
>             var c = Math.cos(sharpness);
>             if(l>0){
>                   w *= size / l;
>                   h *= size / l;
>                   target.moveTo(bx,by);
>                   target.lineTo(target.mouseX, target.mouseY);
>                   target.lineTo(target.mouseX - w * c - s * h, target.mouseY 
> + w * s - h * c);
>                   target.moveTo(target.mouseX, target.mouseY);
>                   target.lineTo(target.mouseX - w * c + s * h, target.mouseY 
> - w * s - h * c);
>             }
>       }
> ]]>
> </mx:Script>
> 
> <mx:Canvas id="myCanves" 
>       x="0" y="110"  width="100%" height="225" 
>       borderStyle="solid"
>       mouseUpSomewhere="pointerReleased(event.target)"
>       mouseDown="pointerStart(event.target)"
>     backgroundColor="#DEE0FE"
>     backgroundAlpha="0">
> </mx:Canvas>
> </mx:Application>
> 


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