Yes, that can happen ... and also when they are referenced by actionscript.
This is related to the "no binding update" bug that we talked about on this liste this past month (and about a year ago). Search for Berovitz in the archives for more info. FYI, using mxmlc instead of the incremental compiler will drastically improve the rate at which you can track this down. It's been a while, but I think you might try a "binary search" approach to commenting out code to locate an offending class in the cycle. --- In [email protected], "Abdul Qabiz" <[EMAIL PROTECTED]> wrote: > > Hi, > > This might also happen if two MXML files reference each other > indirectly. Can you please post samples-but-complete-code for the same. > > -abdul ------------------------ Yahoo! Groups Sponsor --------------------~--> Fair play? Video games influencing politics. Click and talk back! http://us.click.yahoo.com/T8sf5C/tzNLAA/TtwFAA/nhFolB/TM --------------------------------------------------------------------~-> -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

