It doesn't have everything in there, and what is in there has changed 
slightly from 1.0 to 1.5.

I'm with you; that exact reason was given to me when I was using Flash for a 
similiar project.  This is what happens when you let designers code, but you 
have to manage it.

Couple ideas.
- Try securing the SWF that you are loading.  If it's being loaded 
insecurely, it may not have access to modify things in the parent swf.  End 
result; laco can't overrwrite movieclip methods in Flex's SWF because it's a 
violation of the security sandbox.  Try things like making sure 
System.security.allowDomain() in the Flash SWF is hardcoded to some domain 
other than where it's at... can't be a sub-domain that differs because Flash 
Player 6 would get around it.
- Not sure the internals of Laco, but change MovieClip to the timeline(s) 
that it's being used it.  For example, if there are classes that are being 
used (probably not, hehe) in the designer's FLA, you can pass in that class 
reference, thus only affecting it, and not the actual MovieClip itself.

Sorry bro, I feel your pain.

----- Original Message ----- 
From: "Bob Remeika" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, October 17, 2005 4:38 PM
Subject: [flexcoders] Re: Movieclip Tweening Prototypes


I didn't know that zip file had all of the flex internals stuff.  Very
cool.  I see that in the source as well, and I'm just trying to think
if there is some other workaround other than ditching laco.  The only
reason for the use of laco was for speed of dev for our flash
developer, and the only reason that we are semi-married to now is
because it is used throughout the swf so refactoring is going to take
some time.  As usual... our deadline is very tight. :)

I don't want to change any of the MM source for obvious reasons, and I
don't think it's possible to change the laco source, but even if I
could, it still might not be a great idea.

Unless you see something I don't, I think we are going to have to
refactor the SWF.  Any ideas?

--- In [email protected], "JesterXL" <[EMAIL PROTECTED]> wrote:
>
> 2nd project where I've seen collisions with that tween class.
>
> I believe some of the Effect classes extend tween, and some of those
mothods
> overrwrite Tween's, and all those that extend it, at runtime thus
fubarring
> the whole crew.
>
> Why not using the built in tween classes instead of Laco?
>
> ----- Original Message ----- 
> From: "Bob Remeika" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, October 17, 2005 3:47 PM
> Subject: [flexcoders] Re: Movieclip Tweening Prototypes
>
>
> This is taken out of the documentation from the extension.  Our Flash
> SWF is using lmc_tween.as:
>
> This extension adds tweening methods to MovieClip
> After
> #include "lmc_tween.as" for ActionScript 2.0 (runs fine on Flash
> Player 6) or
> #include "lmc_tween_as1.as" for ActionScript 1.0
> you can use following methods for MovieClip:
> MovieClip.tween()
> MovieClip.stopTween()
> MovieClip.isTweening()
> MovieClip.getTweens()
> MovieClip.lockTween()
> MovieClip.unlockTween()
> MovieClip.isTweenLocked()
> MovieClip.alphaTo()
> MovieClip.brightnessTo()
> MovieClip.brightOffsetTo()
> MovieClip.colorTo()
> MovieClip.colorTransformTo()
> MovieClip.contrastTo()
> MovieClip.frameTo()
> MovieClip.scaleTo()
> MovieClip.slideTo()
> MovieClip.rotateTo()
> MovieClip.sizeTo()
> MovieClip.pauseTween()
> MovieClip.unpauseTween()
> MovieClip.isTweenPaused()
> MovieClip.stopAllTweens()
> MovieClip.pauseAllTweens()
> MovieClip.unpauseAllTweens()
> MovieClip.ffTween()
> MovieClip.rewTween()
> MovieClip.invertColorTo()
> MovieClip.tintTo()
>
>
> --- In [email protected], "JesterXL" <[EMAIL PROTECTED]> wrote:
> >
> > There are a bunch of modifications to the MovieClip's prototype in
> the Flex
> > framework.  They are too numerous to list here, but most reside in
> > UIObjectExtensions.as and UIComponentExtensions.as.
> >
> > If you can find out what the Flash SWF is extending, and list them,
> maybe we
> > can resolve the issues, and work around them.
> >
> > ----- Original Message ----- 
> > From: "Bob Remeika" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Monday, October 17, 2005 2:38 PM
> > Subject: [flexcoders] Movieclip Tweening Prototypes
> >
> >
> > I am sending this out there to see if anybody has built a SWF using
> > the "Movieclip Tweening Prototypes" Flash Extension and loaded that
> > SWF into a flex app.  We are currently doing this for a client of ours
> > and we have noticed some issues between the interaction of this
> > extension and flex controls (so far we have only seen the problem with
> > the accordion control, but it may extend to other controls).
> > Basically, the accordion control does not render properly however it
> > will still animate.  When we remove the extension from our flash
> > movie, everything works great so we are sure that this is a problem
> > between this extension and flex.  We are also using some flex
> > effects... maybe there is a problem with the interaction between the
> > extension, the accordion control, and the flex effects???
> >
> > Being that I do not have much experience with Flash, I was wondering
> > if anybody has had a problem similar to mine, and if they have a
> > possible workaround that hopefully does not include reworking our
> > flash movie so that it does not use this extension.
> >
> > If I had to guess, the problem stems from the "Movieclip Tweening
> > Prototypes" altering something in _global that Flex needs to animate
> > the accordion control.
> >
> > If anybody has any insight into the internals of flex animation
> > (specifically animation as it pertains to the accordion control) or
> > how to debug the problem further, then your help would be greatly
> > appreciated.
> >
> > Thank you,
> >
> > Bob Remeika
> >
> >
> >
> >
> >
> >
> > --
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> >
>
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>
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>
>
>
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