I apologize for the 2nd e-mail, but this is another example of a great response, but also one where we might begin to implement a protocol (as the poster was asking about pointers to resources), of, at the end of the message:
SEE ALSO: 1. Title, url 2. Title, url I'm not trying to get anal about this; I just think it would dramatically cut down on people asking for more information as they could research it directly for themselves (note: not all posts make it clear how one would find the mentioned info.; let alone most of it is usually bleeding edge). -r --- John Dowdell <[EMAIL PROTECTED]> wrote: > Dave H wrote: > > Can anyone point me to any useful resources on > manipulating SVG from > > within Flex? I'd like to be able to highlight > different parts of an > > image at the click of a button. > > This is interesting. I was hoping someone else had a > better answer than > what I've currently got, but didn't want to leave it > unanswered too. > > Let me make sure I'm correctly understanding what > you'd like to do... it > seems like there's some external mapping source > which can give you a > series of irregular polygons, with stroke/fill > colors, in SVG format. > You'd like these to display in the final SWF > delivered to the audience, > and would like to be able to programmatically change > stroke/fill colors > in response to user activity. Am I seeing the > problem correctly here? > > > If so, then I see two other possible paths, in > addition to the > "<mx:Image/>" path you mentioned, but I'm not sure > which of these are > viable paths, and hope that other people can expand > on these. > > 1) Use a standalone SVG->SWF serverside utility to > turn the mapping > service's output into something very easily usable > by the Macromedia > Flash Player clientside renderer. > (Some exist, but it would take some research to > learn how closely > current candidates match this project's needs.) > > 2) Have the Flex server request and translate the > SVG data into the > final SWF, where each polygon is still individually > addressable. > (Other people on this list know more than me > here.) > > 3) Have the Macromedia Flash Player request the raw > SVG data, and use > procedural drawing to render and then manipulate the > polygons. > (ActionScript and the Drawing API have been > used to render basic > SVG files before... a search term "wahlers triolo > svg" pulls up citations.) > > > Are any of the above paths of interest...? > > jd > > > > -- > John Dowdell . Macromedia Developer Support . San > Francisco CA USA > Weblog: http://www.macromedia.com/go/blog_jd > Aggregator: http://www.macromedia.com/go/weblogs > Technotes: http://www.macromedia.com/support/ > Spam killed my private email -- public record is > best, thanks. > __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com ------------------------ Yahoo! Groups Sponsor --------------------~--> Fair play? Video games influencing politics. Click and talk back! http://us.click.yahoo.com/T8sf5C/tzNLAA/TtwFAA/nhFolB/TM --------------------------------------------------------------------~-> -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

