It's an ActionScript project, homey, has nothing to do with the Flex framework, just uses plain ActionScript: http://www.jessewarden.com/archives/2005/10/as3_chronicles.html
If you want to incorporate Flex framework stuff, check here for an example: http://www.helpqlodhelp.com/blog/archives/000140.html ----- Original Message ----- From: "Mark Wales" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, October 31, 2005 1:52 PM Subject: RE: [flexcoders] Drawing Examples in Flex 2? Thanks Jesse - this certainly looks like the right approach - unfortunately I've not been able to get it to work. I've tried calling it directly within MXML, calling it from a creationComplete function, and embedding the SWF in an existing simple application. I'm sure I'm missing something obvious, any thoughts? -----Original Message----- From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of JesterXL Sent: Monday, October 31, 2005 12:51 AM To: [email protected] Subject: Re: [flexcoders] Drawing Examples in Flex 2? Bling, bling! package { import flash.display.StageScaleMode; import flash.display.StageAlign; import flash.display.Sprite; import flash.display.Graphics; import flash.events.MouseEvent; import flash.events.MouseEventType; import flash.util.trace; public class DrawingMouse extends Sprite { private var canvas_sprite:Sprite; public function DrawingMouse() { stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; canvas_sprite = new Sprite(); addChild(canvas_sprite); var g:Graphics = canvas_sprite.graphics; g.clear(); g.beginFill(0x000000, 0); g.lineTo(500, 0); g.lineTo(500, 500); g.lineTo(0, 500); g.lineTo(0, 0); g.endFill(); canvas_sprite.addEventListener(MouseEventType.MOUSE_MOVE, mouseMoveListener); } private function mouseMoveListener(event:MouseEvent) { trace("mouse move"); var g:Graphics = graphics; g.clear(); g.lineStyle(2, 0x000000); g.moveTo(100, 100); g.lineTo(mouseX, mouseY); g.endFill(); } } } ----- Original Message ----- From: "Mark Wales" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, October 30, 2005 5:05 PM Subject: [flexcoders] Drawing Examples in Flex 2? Has anyone spent any time drawing simple shapes (lines, circles, etc.) in Flex 2?? Can someone point me to a couple examples? An ideal scenario would be something that showed how to draw a line between a point and the current location of the mouse. Thanks in advance... -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links ------------------------ Yahoo! Groups Sponsor --------------------~--> Get Bzzzy! (real tools to help you find a job). Welcome to the Sweet Life. http://us.click.yahoo.com/A77XvD/vlQLAA/TtwFAA/nhFolB/TM --------------------------------------------------------------------~-> -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

