You'll have to have Flex Builder 2 installed.

Just start a new Action Script Project (File->New->ActionScrip
Project). Let's name it Test4.
After the project is created, Flex Builder creates a default class
named Test4.as.
Double click on it and replace it's default content with the one
provided by JesterXL.

It worked form me!


--- In [email protected], "Mark Wales" <[EMAIL PROTECTED]> wrote:
>
> 
> Thanks Jesse - this certainly looks like the right approach -
> unfortunately I've not been able to get it to work. I've tried calling
> it directly within MXML, calling it from a creationComplete function,
> and embedding the SWF in an existing simple application. I'm sure I'm
> missing something obvious, any thoughts?
> 
> 
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of JesterXL
> Sent: Monday, October 31, 2005 12:51 AM
> To: [email protected]
> Subject: Re: [flexcoders] Drawing Examples in Flex 2?
> 
> Bling, bling!
> 
> package
> 
> {
> 
> import flash.display.StageScaleMode;
> 
> import flash.display.StageAlign;
> 
> import flash.display.Sprite;
> 
> import flash.display.Graphics;
> 
> import flash.events.MouseEvent;
> 
> import flash.events.MouseEventType;
> 
> import flash.util.trace;
> 
> 
> public class DrawingMouse extends Sprite
> 
> {
> 
> 
> private var canvas_sprite:Sprite;
> 
> 
> public function DrawingMouse()
> 
> {
> 
> stage.scaleMode = StageScaleMode.NO_SCALE;
> 
> stage.align = StageAlign.TOP_LEFT;
> 
> 
> canvas_sprite = new Sprite();
> 
> addChild(canvas_sprite);
> 
> var g:Graphics = canvas_sprite.graphics;
> 
> g.clear();
> 
> g.beginFill(0x000000, 0);
> 
> g.lineTo(500, 0);
> 
> g.lineTo(500, 500);
> 
> g.lineTo(0, 500);
> 
> g.lineTo(0, 0);
> 
> g.endFill();
> 
> 
> canvas_sprite.addEventListener(MouseEventType.MOUSE_MOVE, 
> mouseMoveListener);
> 
> }
> 
> 
> private function mouseMoveListener(event:MouseEvent)
> 
> {
> 
> trace("mouse move");
> 
> var g:Graphics = graphics;
> 
> g.clear();
> 
> g.lineStyle(2, 0x000000);
> 
> g.moveTo(100, 100);
> 
> g.lineTo(mouseX, mouseY);
> 
> g.endFill();
> 
> }
> 
> 
> }
> 
> }
> 
> ----- Original Message ----- 
> From: "Mark Wales" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, October 30, 2005 5:05 PM
> Subject: [flexcoders] Drawing Examples in Flex 2?
> 
> 
> 
> Has anyone spent any time drawing simple shapes (lines, circles, etc.)
> in Flex 2?? Can someone point me to a couple examples? An ideal scenario
> would be something that showed how to draw a line between a point and
> the current location of the mouse.
> 
> Thanks in advance...
> 
> 
> 
> 
> 
> 
> --
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> 
> 
> 
> 
> 
> 
> 
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