|
Response from someone on the player team
includes: * AS3 does support the ability to extend
builtin objects by adding prototype methods. Yes, you give up something
(strong type checking) but it's no worse than in AS1 when it worked.
Actually AS1, AS2, and AS3 all support this. * I suppose if you recompiled
playerglobal.as with new methods in it, and took pains to add those methods as
prototype methods, you could get back some of the lost compile-time
checking. The bytecode you generated would still be compatible with prototype
methods added on the fly at runtime. I have no idea if we’re looking at
providing the playerglobal source (maybe we are since we’re hoping to
provide the framework source) but I can’t imagine it will be a
well-documented feature as to how to adjust it and re-compile… I’ll
forward this to PM though and they can take it under consideration. Matt From:
SPONSORED LINKS
YAHOO! GROUPS LINKS
|
- RE: [flexcoders] Re: will we have access to makeplayerglobal s... Matt Chotin

