Response from someone on the player team includes:

 

* AS3 does support the ability to extend builtin objects by adding prototype methods.  Yes, you give up something (strong type checking) but it's no worse than in AS1 when it worked.  Actually AS1, AS2, and AS3 all support this.

 

* I suppose if you recompiled playerglobal.as with new methods in it, and took pains to add those methods as prototype methods, you could get back some of the lost compile-time checking.  The bytecode you generated would still be compatible with prototype methods added on the fly at runtime. 

 

I have no idea if we’re looking at providing the playerglobal source (maybe we are since we’re hoping to provide the framework source) but I can’t imagine it will be a well-documented feature as to how to adjust it and re-compile…  I’ll forward this to PM though and they can take it under consideration.

 

Matt

 


From: [email protected] [mailto:[email protected]] On Behalf Of zwetank
Sent: Tuesday, November 08, 2005 2:47 AM
To: [email protected]
Subject: [flexcoders] Re: will we have access to makeplayerglobal script ?

 


>
> Hmm, I wouldn't count on getting to mess with those files (or messing
> with them having any effect right now).  I'll forward this on to the
> player team though.
>


Really I don't try to mess with anything :).

My point is only look at the core system class from .NET and Java
compare them to AS3, there are really things missing.

I don't particulary want to add myself such methods as
endswith/startswith,
I would rather prefer to have them native, just for the speed.

And I'm almost sure I would not be the only one wanting suhc methods
added to the coe objects.

Anyway thanks for forwarding that request.

zwetan






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