oh I feel so uber kewlorz now...thanks Jesse.  I don't usually like to
use undoced 'features', but I'm going to have to give in this time. 
Using the automagic dragmanager, can't seem to get what I need.  Had I
used dragmanager.doDrag() manually, I could have set the offsets and
gotten it that way, but that was proving to be another issue and
battle for another day.

DK

On 11/28/05, JesterXL <[EMAIL PROTECTED]> wrote:
> Well, the #'s I've shown below work well in another app I made.  However, if
> you don't want to do all the math, you can be an uber haxnor, and use this:
>
> var dragProxy = DragManager["_dragProxy"];
>
> He'll be alive for about 200 milliseconds after you drop I think.  He's of
> base type mx.core.View.
>
> ----- Original Message -----
> From: "Douglas Knudsen" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, November 28, 2005 2:19 PM
> Subject: Re: [flexcoders] getting coordinates of dropped item
>
>
> hmmm, I am not using DragManager.doDrag(), I just have dragEnabled set
> to true and going the automagik route.  I was messing with doing the
> manual approach, but things were all mucked up...another thread for
> that one.
>
> DK
>
> On 11/28/05, JesterXL <[EMAIL PROTECTED]> wrote:
> > ...last one, I swear.  Finally, the last piece of numbers is your ORIGINAL
> > offset that you passed to DragManager.doDrag; that, too, will affect the
> > mouseX and mouseY real cooridinates.
> >
> > ----- Original Message -----
> > From: "JesterXL" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Monday, November 28, 2005 2:05 PM
> > Subject: Re: [flexcoders] getting coordinates of dropped item
> >
> >
> > Ugh.  Even 1 more thing to keep in mind; the mouseX and mouseY of where
> > you
> > dropped it are relative to the target you dropped it on.  So, if you
> > dropped
> > it on "my_canvas" at 10, 10; if the canvas itself is at x=10, and y=10,
> > then
> > in reality, you dropped it at Application.x=20, Application.y=20.
> >
> > This is where localToGlobal comes into play.
> >
> > ----- Original Message -----
> > From: "JesterXL" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Monday, November 28, 2005 2:01 PM
> > Subject: Re: [flexcoders] getting coordinates of dropped item
> >
> >
> > This coffee blows.  *ahem*
> >
> > Naw, see my original email, the mouseX and mouseY.  Although you can find
> > the dragProxy on _root somewhere, in reality, you "drop it" where your x
> > and
> > y mouse are, thus the X and Y mouse of the target are where you dropped
> > it.
> >
> > Sorry again.
> >
> > ----- Original Message -----
> > From: "Douglas Knudsen" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Monday, November 28, 2005 1:43 PM
> > Subject: Re: [flexcoders] getting coordinates of dropped item
> >
> >
> > event.target points to the object being dropped on though, eh?  Not
> > the object being dragged about.  I need the coords of the object being
> > dragged about.
> >
> > DK
> >
> > On 11/28/05, JesterXL <[EMAIL PROTECTED]> wrote:
> > > ...er, event.target.x and event.target.y, sorry.
> > >
> > > ----- Original Message -----
> > > From: "JesterXL" <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > > Sent: Monday, November 28, 2005 1:32 PM
> > > Subject: Re: [flexcoders] getting coordinates of dropped item
> > >
> > >
> > > function dragDropHandler(event)
> > > {
> > >     trace(event.target.mouseX);
> > >     trace(event.target.mouseY);
> > > }
> > >
> > > ----- Original Message -----
> > > From: "Douglas Knudsen" <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > > Sent: Monday, November 28, 2005 1:14 PM
> > > Subject: [flexcoders] getting coordinates of dropped item
> > >
> > >
> > > Ok, I'm using the DragManager on a List via dragEnabled="true".  How
> > > to get the coordinates of the dragproxy when its dropped?  Possible?
> > >
> > >
> > > --
> > > Douglas Knudsen
> > > http://www.cubicleman.com
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--
Douglas Knudsen
http://www.cubicleman.com
this is my signature, like it?


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