Something is wack here... a creationComplete event is non-bubbling. Can you please file a bug with a simple bugfile showing creationComplete firing more than once per UIComponent instance?
- Gordon -----Original Message----- From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Klishin Sent: Tuesday, December 27, 2005 7:05 AM To: [email protected] Subject: Re: [flexcoders] [Flex2] creationComplete throw several times... Manish Jethani wrote: > I'm not sure I understand the scenario, but "creationComplete" is > triggerred once and exactly once for every UIComponent instance. > Could it be that you're getting events from child objects as well? If > that's the case, you could check for the event object's 'target' > property to make sure it refers to the object you're listening for. > > function creationCompleteHandler(event) > { > if (event.target == myCanvas) { > ... > } > } You're right, it's because of event bubbling and can be solved by checking event phase for equality with EventPhase.AT_TARGET constant as well. -- Michael "Antares" Klishin, Email: [EMAIL PROTECTED] Web: www.novemberain.com Non progredi est regredi -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

