> What I have thought of: > I thought that if I could cache the canvas as a bitmap and access the > bitmap data that I could wrap the pixels around bit by bit.
That will be... er, less than performant. Look into using your bitmap as a fill, and changing its transformation matrix. You shouldn't need to touch the pixels to get the wrapping. -rg -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

