hehe, blipping. Yeah, oops. Alright, well if it's a case by case basis 
then I of course will experiment. It just seems that blitting method 
takes quite a bit of programming just for an experiment.

Thanks for the response, Trey

Matt Chotin wrote:
> I think you mean blitting, not blipping.  In my limited graphics
> experience decision-making on whether you should double-buffer is still
> case-by-case.  How many of your objects are changing at once?  Even
> though it's only a few, are all of them changing?  If so some of the
> caching may not be worth it, redrawing each time will be more efficient.
> If they aren't changing (or only one is) you can sometimes take
> advantage of the bitmap caching for the ones that aren't changing and
> turn it off for the ones that are.  You'll just need to experiment...
> 
> Matt
> 
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of Trey Long
> Sent: Thursday, February 02, 2006 11:49 AM
> To: [email protected]
> Subject: [flexcoders] Bitmaps and Blipping
> 
> I have been reading lately about double buffering, bitmap blipping and 
> other techniques to take advantage of Flash's new exposure of bitmap 
> APIs. All of the examples I have read so far involve many objects that 
> don't change a lot and combining them into a single large bitmap. My 
> question to those of you that know anything on these topics is as
> follows:
> 
> Is this technique also appropriate for a only few objects that scale and
> 
> transform in size, color, blend modes and alpha?
> 
> -trey
> 
> 
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