Ohhh, you want to actually have it be a filter vs. using another one.  Sorry 
about that; I reckon if your class doesn't extend at least a class in the 
flash.filters.* package, it won't work.

----- Original Message ----- 
From: "Trey Long" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, February 09, 2006 5:15 PM
Subject: Re: [flexcoders] Filters, Contributing


I read through that, from what I understand it didn't exactly cover what
I wanted to do.

I was hoping to do something like the following:

MyNewFilter would extend from the BitMapFilter class:

var f:MyNewFilter = new MyNewFilter();
var filtsCopy:Array = DisplayObject.filters;
filtsCopy.push(MyNewFilter);
DisplayObject.filters = filtsCopy;

If that was covered in there, please correct me. It's possible that I
missed something.

-Trey

JesterXL wrote:
> Here is the 1.5 way; 2 shouldn't be that different:
>
> http://www.jessewarden.com/archives/2006/01/how_to_use_the.html
>
>
> ----- Original Message ----- 
> From: "Trey Long" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, February 09, 2006 1:54 PM
> Subject: [flexcoders] Filters, Contributing
>
>
> I created my own bitmap filter from scratch. I was hoping that I could
> follow the MM framework on this one but there is no info in the API nor
> is there an interface that I can follow.
>
> If any Adobe / MM guys have any advice on this one please let me know. I
> would like to just use it in the same way that standard Flex filters are
> used. I also wouldn't mind contributing the filter if it pleases anyone.
>
> -Trey
>
> Standard way filters are used to me is the following:
> Copy filters array out of DisplayObject, push filter on array, set back
> to filters array of display object.
>
>
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