Hi Rogers:
Thanks for the quick reply. How should I
alter the code below to make that work? Also, how do I apply a Sclae-9 to the
bitmap. I’m relatively new to Flex.
Cheers,
Dave
From:
[email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Roger Gonzalez
Sent: Monday, February 13, 2006
12:16 PM
To: [email protected]
Subject: RE: [flexcoders] Using
Embed not working in Beta (worked in Alpha)
Embedding bitmaps doesn't
usually produce a Sprite, it usually produces
a SkinBitmap, which extends BitmapData. So,
you can't do that coersion.
(The "usually" qualification is because
if you apply Scale-9 to your
bitmap, you do get a Sprite-derived subclass.)
-rg
> -----Original Message-----
> From: [email protected]
> [mailto:[EMAIL PROTECTED] On Behalf
Of quasimotoca
> Sent: Friday, February 10, 2006 8:22 PM
> To: [email protected]
> Subject: [flexcoders] Using Embed not working
in Beta (worked
> in Alpha)
>
> Hi:
> I used to do this in Flex alpha:
>
>
[Embed(source="images/mypicture.png")]
>
private var
MyPicture:Class;
>
.....
>
public function MySprite()
>
{
>
var
c:UIComponent
>
var s:Sprite
>
>
MyButton = new
UIComponent()
>
MyButton.visible
= false
>
s = Sprite(new
MyPicture())
>
MyButton.addChild(s)
>
.....
>
}
>
> In the beta I get the following error:
>
> TypeError: Error #1034: Type Coercion failed:
cannot convert
> [EMAIL PROTECTED] to
flash.display.Sprite
> at ..... [lots
of stuff]
>
> Anyone else having similar trouble? Any
solutions greatly welcome!
> Cheers,
> Dave
>
>
>
>
>
>
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- RE: [flexcoders] Using Embed not working in Beta (worked in... Dave Cook
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