All objects bounds are rectangular, their hit area's are not however.

For instance, say I draw a circle with spokes coming out of it. The 
bounds are rectangular but if I were to move the mouse around the circle 
each spoke would generate a mouseOver mouseOut event.

Manish Jethani wrote:
> On 2/10/06, Trey Long <[EMAIL PROTECTED]> wrote:
>> What's a good strategy for creating a hit area that's larger than the
>> graphics in the Sprite or Display Object.
>>
>> For instance, if I have a concave shaped object and I want the hit area
>> to be in the shape of a square, how can I best achieve this?
> 
> How can you have a concave shape object?  All objects are rectangular.
> 
> 
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