All objects bounds are rectangular, their hit area's are not however. For instance, say I draw a circle with spokes coming out of it. The bounds are rectangular but if I were to move the mouse around the circle each spoke would generate a mouseOver mouseOut event.
Manish Jethani wrote: > On 2/10/06, Trey Long <[EMAIL PROTECTED]> wrote: >> What's a good strategy for creating a hit area that's larger than the >> graphics in the Sprite or Display Object. >> >> For instance, if I have a concave shaped object and I want the hit area >> to be in the shape of a square, how can I best achieve this? > > How can you have a concave shape object? All objects are rectangular. > > > -- > Flexcoders Mailing List > FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt > Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com > Yahoo! Groups Links > > > > > > -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

