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If you are looking for a HelloWorld, see the bottom
of this email. Here's the quick(?) skizzy on the various
technologies.
Don't have time? Read to the ######### to
skip the background.
Flash Player 8.5 is engineered to work with the
improved ActionScript 3 language, and have pimp new features.
ActionScript 3 is a clean-up of ActionScript 2, a
stricter adherence to ECMA (depending on who you talk to), and organized around
the new package organization structure with additional constructs added
in.
Can you create applications alone with those 2
technologies? Yes. Would I personally want to? Hell no.
If you paid me too? Nope, because I'd inform you that you are
over-paying.
Flex Framework 2 is the creation of a set of
compoents and framework classes to do all the things needed to create
applications. Your buttons, and dropdowns and datagrids, your data classes
that expose server operations in a clean and easy to use API. Your
modality, focus management, binding, etc.
The same reason you use the Flex Framework 2 to
create applications instead of pure ActionScript 3 is the same reason you use
Rails for Ruby, ActionStep for C, Cake for PHP... common problems, tasks, and
needs are solved by well written and proven application component
frameworks. Re-inventing the wheel, while cool from a developer's
standpoint, is not cost-effective business.
On the flip-side, there are many who will never use
the Flex 2 framework. For example, I currently cannot use it's
pre-decessor, the v2 component framework for Flash 7 on my cell phone; I have to
resort to pure ActionScript 2 and modified-Flash Player 7 technology. I
have no choice, the CPU and RAM requirements of the phone force me to do
so. Naturally, 2 things happen; the scope of my work is greatly limited,
and I still make at least a lean set, enough to get me to an acceptable level
(buttons, labels, image loaders, etc.).
Now, Flex is unique in that mxmlc, the commandline
compiler, actually knows about things like MXML as well as ActionScript files,
and compile both into a SWF. This is further expanded upon because the
mxmlc and the Flex Framework were built in tandem, allowing certain compilation
features and framework features to be mutually exclusive in benefit.
Therefore, while there is no reason someone couldn't port the ActionStep
framework to ActionScript (they are actually...), Flex Framework has an
advantage out of the starting gate because it takes advantage of some of the new
features mxmlc has in regards to creating SWF's.
Bottom line, while you can do this:
var a:Sprite = new Sprite();
addChild(a);
a.addEventListener(Event.CLICK,
onPress);
var g:Graphics = graphics;
a.beginFill(0x000000);
a.lineTo(100, 0);
a.lineTo(100, 22);
a.lineTo(0, 22);
a.lineTo(0, 0);
a.endFill();
...using the framework, you can do this
instead:
<mx:Button click="onPress" />
Beyond the portability of the code, let-alone
readability, it's approachability from those with an HTML background, it has
many other benefits not so easily visible.
- built-in focus management
- already looks like a button
- has an optional label
- has rounded corners looking more like a button
than a box
- is in the MX namespace, allowing other buttons to
be differentiated
- has rollover states
... I could go on all night.
Yes, there is more overhead, but it is negligible,
ecspecially with the speed improvements made in Flash Player 8.5. At this
point in the software industry, there is little point to do these things in code
when months of development consisting of dozens of developers, qa, managers,
etc. has already been done for you.. and it's free I might add.
...unless of course you are developing for a phone,
set-top box, XBox, or some other low-resource environ, where I'd concur it is a
wise decision to abandon the framework. Of course, we aren't there
yet.
#########
Bottom line, if you create a Flex project, you have
to use Flex components (at least at the forefront) as shown here:
----- Original Message -----
From: Mark Wales
Sent: Saturday, February 18, 2006 12:14 AM
Subject: [flexcoders] Actionscript-based Applications with Flex
2 I am interested in
writing an all Actionscript application (i.e. using
the Actionscript project option within the
Eclipse-based Flex Builder) that combines both Flex-based and traditional
Flash-based components. For example, I want to
define a Canvas on one side of the screen and populate it with the traditional
Flex-based components then create things like DisplayObjects, Sprites, whatever on the other side while
having events from both sides intermingled (for lack of a better word) using
events and listeners. I am fine going with a strictly Flash 8.5 diet (that is
the future after all, right?). Everything I read seems
to imply that these must be in different SWFs and that
there is a fair bit of gymnastics involved in achieving even nominal
interoperation between the two paradigms. Am I missing something?
Are there any simple examples out there to illustrate how this might work?
(Preferably ones that dont require CF like the FileUpload example on the Macromedia site, dont try to get fancy with MovieClips and animation, etc.) The ideal scenario
would be an application where, on the Flex side I could pick square from a
pull-down list of a few standard shapes, press a button, and something vaguely
resembling that description would appear using flash components. Then, when that
component was clicked/moved, perhaps it could make the
name of the event that fired show up in a Flex label. Effectively the Hello
World of the new and improved Actionscript. Does
anyone have anything like that? -Mark -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com
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- [flexcoders] Actionscript-based Applications with Flex 2 Mark Wales
- Re: [flexcoders] Actionscript-based Applications wit... JesterXL
- RE: [flexcoders] Actionscript-based Applications... Mark Wales
- Re: [flexcoders] Actionscript-based Applicat... JesterXL
- RE: [flexcoders] Actionscript-based Applicat... Roger Gonzalez
- RE: [flexcoders] Actionscript-based Appl... Mark Wales
- Re: [flexcoders] Actionscript-based... JesterXL
- RE: [flexcoders] Actionscript-based... Roger Gonzalez
- Re: [flexcoders] Actionscript-based... Joe Berkovitz
- Re: [flexcoders] Actionscript-based Applications wit... Darron J. Schall

