I think you mean something like the setInterval() of as2. That is replaced
by the timer class in as3. I haven't used it yet, but when you know what
to look for things should be easier already.
Good luck.
Sonja Duijvesteijn
> Hi Folks:
> I'm animating the dealing of a deck of cards. The animation is not a
> problem thanks to excellent AS3 methods! What the issue is is I'd
> like to deal each card individually. What currently happens is I put
> everything in a loop and animate the cards moving from point A to
> point B. However, the end result is all the cards moving in unison
> from point A to point B. Is there a "Yield" facility in AS3
> where I
> can yield control to the Flash player while I'm looping through
> rendering each card? I know in C++ and VB you can yield control to
> the O/S and I realize we're in a different situation here but is
> there something like that in AS3 and Flex? The pseudo code might be
> as follows:
>
> Create (Embed) Bitmaps
> Create card bitmap classes
> While (isPlaying)
> {
> /* Yield */
> render card(i)
> moveTo (positionXY)
> i++
> }
>
> I hope this makes sense...:-)
>
> Cheers,
> Dave
>
>
>
>
>
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