Thank you, that worked. I just gave an ID (toDetailResize) to the
transition I wanted this to go after and used the below code:
toDetailResize.addEventListener(EffectEvent.EFFECT_END,
function(event:EffectEvent):Void{
show();
});
John
--- In [email protected], "Matt Chotin" <[EMAIL PROTECTED]> wrote:
>
> Can you try putting an effectEnd handler on the Sequence and calling
> your method from there?
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of shuell2000
> Sent: Tuesday, February 21, 2006 10:10 AM
> To: [email protected]
> Subject: [flexcoders] Function call AFTER a transition
>
> Can anyone help me with this issue. I have a transition from one
> state to another to move and resize a form in a sequence with a slight
> duration set. After that transition is done, and only after, I need
> to reposition dynamic objects on the canvas that was just resized. I
> have a function that does this moving around of the objects on the
> canvas, but how do I call it based on the transition ending?
>
> <mx:transitions>
> <mx:Transition id="toDetail" fromState="*" toState="details">
> <mx:Sequence target="{details}">
> <mx:Move duration="1400"/>
> <mx:Resize duration="1400"/>
> </mx:Sequence>
> </mx:Transition>
> <mx:Transition id="toBrowse" fromState="details"
> toState="browse">
> <mx:Sequence target="{details}">
> <mx:Move duration="1400"/>
> <mx:Resize duration="1400"/>
> </mx:Sequence>
> </mx:Transition>
> </mx:transitions>
> <mx:states>
> <mx:State name="browse">
> <mx:SetProperty target="{details}" property="width"
> value="431"/>
> <mx:SetProperty target="{details}" property="x"
> value="150"/>
> </mx:State>
> <mx:State name="details">
> <mx:SetProperty target="{details}" property="width"
> value="565"/>
> <mx:SetProperty target="{details}" property="x"
> value="0"/>
> </mx:State>
> </mx:states>
>
>
>
>
>
>
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