Well I guess I did keyListenerFunction and you had keyListenerFunc?
What was the syntax error?

-----Original Message-----
From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED] On
Behalf Of kjlinboomer
Sent: Wednesday, February 22, 2006 6:42 AM
To: flexcoders@yahoogroups.com
Subject: [flexcoders] Re: KeyListener.onKeyDown = keyListenerFunction;

Thanks Matt,

I tried the following code which results in a "syntax error":

var KeyListener:Object = new Object();
KeyListener.onKeyDown = mx.utils.Delegate(this, keyListenerFunction);
Key.addListener(KeyListener);

anything jump out at you?

Thanks,

Keith

--- In flexcoders@yahoogroups.com, "Matt Chotin" <[EMAIL PROTECTED]> wrote:
>
> You need to do KeyListener.onKeyDown = mx.utils.Delegate(this,
> keyListenerFunction);
> 
> -----Original Message-----
> From: flexcoders@yahoogroups.com [mailto:[EMAIL PROTECTED]
On
> Behalf Of kjlinboomer
> Sent: Tuesday, February 21, 2006 3:00 PM
> To: flexcoders@yahoogroups.com
> Subject: [flexcoders] KeyListener.onKeyDown = keyListenerFunction;
> 
> Hello,
> 
> I have a key listener that instantiates itself in a contructor of a
> class.  When a key comes in, the key listener dispatches the call to a
> keyListenerFunction as in the subject of this post.
> 
> The problem is that I am loosing focus to the rest of my class inside
> the handler function.  I want to be ablt to call a method in my class
> based on which key has been pressed:
> 
> function keyListenerFunc() {
>    if (Key.getAscii() == 13) {
>       Call some public function in my class here.                     
>       //saveFromAnnotationEdit();
>    }
>    if (Key.getAscii() == 97) {
>       Call some public function in my class here.
>         //addAnnotation();
>    }
>               
> }
> 
> Is there a way I can pass a reference into the handler function so I
> can access its methods?
> 
> Thanks for any ideas,
> 
> Keith
> 
> 
> 
> 
> 
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