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Whoa.... not only is there no eval(),
there's no _target, no _level0, and no _global! Plus, you should almost always
use Sprite instead of MovieClip. So what are you really trying to do? Are
you using Flex or just pure AS3? Where are you getting a string like "sprite1.sprite2.sprite3"
from? Why do you have to transform it back into a Sprite reference? Could you have
just kept the reference instead of the string? - Gordon From: Hi all, Yahoo! Mail |
- RE: [flexcoders] eval gone in AS3, how to get reference to mo... Gordon Smith

