Hi... due to changes between the virtual machines in Flash Player 8 and
8.5, there is no cross-compatibility with scripting between the two
versions.
Until the new AS3-based version of Flash Authoring comes out, we are
only supporting a workflow based on non-scripted assets. You basically
will create individual assets in Flash 8, export them in the library with a
unique name, and then use Embed in Flex 2 to pull them in. All scripting
needs to be done on the Flex side. You can either use var-level Embed to
have an AS3 class for your asset created for you, or you can use class-level
Embed on an appropriate class for the particular asset type you want to
use.
See the docs on skinning for more details.
-rg
Hi everyone,
From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Jonathan Bezuidenhout
Sent: Thursday, March 23, 2006 6:58 AM
To: [email protected]
Subject: [flexcoders] Flash custom components in Flex 2
In the Flex 1.5 docs there was a section on how to make a custom component in Flash and how to export it etc for use in Flex. I have noticed that this content is missing from the new Flex 2 docs.
Is this not encouraged anymore or have they just not been included?
I have tried to make a swc component using the directions in the old docs.
I am not very good with Flash at all - but here is what I did:
I am trying something simple - I create a graphic in Flash - in the library, I make the graphic to be a component called Navigator and I have an associated .as class file like this:
class Navigator extends mx.core.UIComponent {
static var symbolName:String="Navigator";
static var symbolOwner:Object="Navigator";
var className:String="Navigator";
function Navigator() {
}
function init() {
super.init();
invalidate();
}
}
I then export this as a swc and call it Navigator.swc. I place this swc file in the root of my app - the same place where the mxml files are. In my main.mxml I then try and instantiate it as <Navigator />
The Flex Builder compiler then says 'Could not resolve <Navigator> to be a component implementation.
Do I need to do anything else?
The end result needs (I guess once I have the basic thing above working) is to have a graphic with a bunch of objects of different shapes that are actually buttons - but they do not look like buttons - they have irregualr edges and I need to be able to disable/enable them from Flex and monitor in Flex when they get clicked etc.
Any idea as to where I am going wrong?
Thanks
Jonathan
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