>>> In order to get the initialization code, you need to build using mxmlc. <<<
Does it mean that if I create project with complex UI components, compile it as Flex Project with mxmlc, then load this module SWF as RSL library loaded - to the same ApplicationDomain, then create it dynamically and put to some application window and as result all my UI components/remoting/effects will work correctly? >>> The player doesn't know SWCs, but you're welcome to write an AS3 SWC parser. <<< OK, under SWC I mean dynamic library compiled as SWF, there is no AS3 parser or player stuff at all. It's all around "compc" generated code. I think current AS3 functionality is enough to implement all these task, it's all about generated AS3 code. Probably no player code changes are required. Flex modules architecture is somehow similar to C++ DLLs in Win32. Where modules are loaded/unloaded automatically, just plain ::LoadLibrary Win32 API call, and PE module loaded and initialized correctly. Each PE module has own entry point, by default it's DllMain. When module loaded DLL_PROCESS_ATACH event send to this callback by system. C++ compiler also provides ability to override entry point and provide own implementation. If C++ DLLs uses C++ Runtime, it provides runtime DllMain implementation, and this implementation knows how initialize module, because C++ compiler also knows stuff to initialize at compile time, it stores this information somewhere inside as special variables, function classes. And latter C++ Runtime initialize this DLL in runtime. The same situtation is with C++ MFC DLLs, they provide custom DllMain implementation which in response to DLL_PROCESS_ATACH event initialize library using AfxInitExtensionModule call. This function uses internal module AFX_EXTENSION_MODULE structure to regsiter dynamic classes an other things. In my understanding something similar should exist in Flex - I create library project, and compile SWF file. Library compiler stores all init iformation in library ABC code (as classes, function, variables etc) and generates initialization callback function. Then user call Loader.load method, and after module loaded, initialization callback is executed, and library loaded automatically. Sorry for boring with C++ analogy, but it's very similar to Flex one as for me. SWF == PE (Portable Executable module EXE, DLL), mxmlc/compc == C++ compiler+linker, Flash player runtime == Win32 API, etc -- Thanks, Vadim Melnik. --- In [email protected], "Roger Gonzalez" <[EMAIL PROTECTED]> wrote: > > > > It's interesting idea. But current Flex release doesn't provide good > > external libraries support as for me. Some RSL initialization code > > is statically injected by mxlmlc to the application SWF file during > > compilation process ( binding initialization, remote class > > registration etc). It makes impossible to update library binaries > > without recompilation of application SWF. Each time shared library > > is updated, we need to recompile all applications as well. Also all > > dynamic classes declared in RSL must be explicitly referenced by > > main application,(as otherwise these classes will be loaded without > > initialization). > > If you're finding this to be the case, I suggest refactoring to use more > interfaces. If you set things up correctly, you should only need to > rebuild the other piece if the interface changes. This helps decouple > the dependencies, and makes for faster recompiles. > > > For the same reason we are unable to load "unknown" library at > > runtime and dynamically create class without problem (I mean classes > > with complex UI, remoting code etc). > > In order to get the initialization code, you need to build using mxmlc. > I'm working on some skunkworks code to make building these sorts of > loadable modules easier. > > > Ideally it would be better if "compc" stored all initialization > > information in SWC binaries. So loader could access it at runtime > > and automatically initialize external library on demand. Just my > > 2c... > > The player doesn't know SWCs, but you're welcome to write an AS3 SWC > parser. :-) > > -rg > -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

