Manish, The dropLine method is being called; albeit only when the line is not being dragged ontop of another sprite that listens for the MOUSE event.
I believe you are right in thinking that the object is not getting the MouseUp. This is probably a conflict with other sprites. I tried setCapture() within the dragLine() and it doesn't seem to be creating conflict with other sprites. Perhaps I am not doing it right. The systemManager approach is worth a try. What would be the code to listen for mouseEvent on the systemManager Object? Thanks Manish > Is your dropLine method even getting called? I don't think your > object is getting the mouseUp event. For this sort of a thing, > typically we use setCapture() or listen for the mouseUp event on the > "systemManager" object (which is available as a property to every > UIComponent). > > Manish > -- Flexcoders Mailing List FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/flexcoders/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/

