Manish,

The dropLine method is being called; albeit only when the line is not
being dragged ontop of another sprite that listens for the MOUSE event.

I believe you are right in thinking that the object is not getting the
MouseUp.  This is probably a conflict with other sprites.  I tried
setCapture() within the dragLine() and it doesn't seem to be creating
conflict with other sprites.  Perhaps I am not doing it right.

The systemManager approach is worth a try.  What would be the code to
listen for mouseEvent on the systemManager Object?

Thanks Manish

> Is your dropLine method even getting called?  I don't think your
> object is getting the mouseUp event.  For this sort of a thing,
> typically we use setCapture() or listen for the mouseUp event on the
> "systemManager" object (which is available as a property to every
> UIComponent).
> 
> Manish
>







--
Flexcoders Mailing List
FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt
Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/flexcoders/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 


Reply via email to