All assets in Flash 8.5 and AS3 are now
class-based.
The equivilent to attachMovie is "new", as in "create a
class instance".
Because there is no public version of Flash Authoring out
that emits AS3 classes, we're in a temporary phase where we embed old-style
assets and have Flex generate a wrapper class around them, which you then create
via "new".
Once the next version of Authoring is out, you will simply
export a SWC from Blaze, add it to your Flex library path, and just use "new" -
the "export" library symbol name in Flash will become the
classname.
-rg
Which version of Flex are you using?
From: [email protected] [mailto:[EMAIL PROTECTED] On Behalf Of Manuel Saint-Victor
Sent: Monday, April 03, 2006 10:24 AM
To: [email protected]
Subject: Re: [flexcoders] attachMovie() Flex equiv?
On 4/3/06, bclinkinbeard <[EMAIL PROTECTED]> wrote:Hello all,
Very new to Flex development and am having a hard time figuring out how
you can create interfaces that aren't completely component based. Is
there a Flex equivalent to attachMovie()? The only info I have found
talks about loading a library swf and then using Embed to grab a
particular symbol by doing something like my.swf#symbolName. Is this the
only way? Is this the best way? Seems like it would be quite a pain if
you had a library swf with 50 symbols you wanted to be able to load in
and access.
Any help is appreciated.
Thanks,
Ben
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