Actually it is
hard to imagine that events could get much better than the current design. It
is extensible, customizable, fast, easy to work with, and essentially lean and
mean.
If it’s
hard for you just take a look at C#.
________________________________________
From: [email protected]
[mailto:[EMAIL PROTECTED] On Behalf Of Maxym
Sent: Thursday, April 06, 2006 11:42 AM
To: [email protected]
Subject: RE: [flexcoders] Re: Question to Adobe
about Flex Framework 1.5 Code Quality
Yeah, I can.
DOM Specification: The first goal is the design of
an event system which allows registration of event listeners and describes
event flow through a tree structure.
TREE STRUCTURE. So can you explain me why Timer
extends EventDispatcher. Can you imagine TREE STRUCTURE of Timers???
For real there are many bad things in this event
model:
1. It's based on string identifiers. Because of
this
a. It's slow
b. You don't know for real types of events that
object can dispatch.
c. You can't use code-inside in editor for access
events.
2. EventDispatcher and IEventDispatcher have too
much extra functionality that will be used only for visual objects.
3. If you want to dispatch events and you can't
extend EventDispatcher you have to duplicate (do you know some AOP concepts)
it's logic (at least one time) and implement IEventDispatcher.
4. I can say more but I'm tired of typing...
________________________________________
From: [email protected]
[mailto:[EMAIL PROTECTED] On Behalf Of Darron J. Schall
Sent: Thursday, April 06, 2006 5:46 PM
To: [email protected]
Subject: Re: [flexcoders] Re: Question to Adobe
about Flex Framework 1.5 Code Quality
maxym.hryniv wrote:
> Looking at Flex 2 framework event model, and
Flex 2 Framework UML
> (Flex 2 api visual reference by Rocket Boots)
I don't believe that
> Flex 2 is better.
Can you be more specific? The event model is
fundamentally part of the
player is an based on the DOM Level 3 Events
specification [1].
-d
[1] http://www.w3.org/TR/DOM-Level-3-Events/
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