I've got a UI component that embeds a bunch of Sprites and that, at
normal scale and with no rotation lets me click on and move the
Sprites around the screen. However, once I change the scale or
rotation the mouse position appears to not match the visual location
of the Sprite.
I am presuming I can do a transformation on the mouseX, mouseY values
before I use them - but I thought there might be an easier way.
Am I going about this the wrong way (or done something wrong) and/or
does anyone have any alternate suggestions?
-Mark
--
Flexcoders Mailing List
FAQ: http://groups.yahoo.com/group/flexcoders/files/flexcodersFAQ.txt
Search Archives: http://www.mail-archive.com/flexcoders%40yahoogroups.com
YAHOO! GROUPS LINKS
- Visit your group "flexcoders" on the web.
- To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]
- Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.

