Matt,

I have tried the "undocumented trick" you suggested, with no luck. no
errors, but the object 'deserialized' is undefined.

Also, I cannot find any "extras folder" what folder do you mean?
There's no mx.extras namespace..

Any further tips on the XMLDecoder class, or details on the
XMLObjectOutput class?

thanks
Thunder

--- In [email protected], "Matt Chotin" <[EMAIL PROTECTED]> wrote:
>
> In the extras folder is a class called XMLObjectOutput which is not
> perfect but has given some folks a starting point for getting the kind
> of deserialization you want.
>
> If you want to use the same deserializer as HTTPService you can try this
> undocumented trick:
>
> var decoder = new mx.services.XMLDecoder();
> var deserialized = decoderXML.decode(myXML);
>
> I haven't tested that in a while though so no guarantees that you can
> get away with passing params to the decoder constructor :-)
>
> Matt
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of thunderstumpgesatwork
> Sent: Sunday, April 23, 2006 3:13 PM
> To: [email protected]
> Subject: [flexcoders] Flex1.5 - Info about XML object and working with
> XML in Actionscript?
>
> Hi all,
>
> I've come to realize how much more complete the Flex 2 documentation
> seems than the Flex 1.5 documentation...
>
> I'm looking for Flex1.5 documentation on XML objects and working with
> XML. That or I need some help converting an XML object that is
> returned from a RemoteObject call into an ActionScript Object. I know
> there's functionality that does this for web-service results, and
> <mx:Model> tags that reference an XML file source.... can I tap into
> that?
>
> Any guidance as to where additional documentation can be found is
> greatly appreciated. I have looked through the "Developing Flex
> Applications" help library that comes with FlexBuilder 1.5, as well as
> the ActionScript/MXML Language reference for Flex 1.5... neither seem
> to discuss how to use XML objects, or suggest how I might convert the
> XML to an Object.
>
> Thanks,
> Thunder
>
>
>
>
>
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