Well,

Do you have another answer ;-)

This did what I was looking for but, the event effect still is not right.

I am making a drag and drop tab button. I need the button to have the normal hitarea that the skins use to detect the ACTUAL button click. I need a 10x10 dragger sprite, button whatever to be on top of the button skins, this component needs to listen for mouseMove etc.

Then I need a close button on the other side. Now this would be really easy from my end. I wouldn't even extend button, I would make my own tab using composition. To me that is more tight thatn what I am doing to the Button.

The problem with the approach is, Adobe did not program to an interface but to a concrete implementation of Button in the TabBar. So now, I cannot override createNavItem() and use my Tab becasue down the chain in the Bar, it is testing somewhere for mx.controls.Button, then I get the nice cannot coeirce Tab to Button.

If there was an IButton interface or ITabButton interface that they tested for, that would solve problems like this where I do not want to subclass but to type an instance AS ITabButton interface that does what the ITabButton interface requires..

Any thoughts? Am I doing something wrong when subclassing the Button?

Peace, Mike

On 4/28/06, Michael Schmalle <[EMAIL PROTECTED]> wrote:
Dude, !

Thanks, I knew it was as simple as that!

Thanks again.

Peace, Mike


On 4/28/06, Dirk Eismann < [EMAIL PROTECTED]> wrote:
Here's a quick example of a Button subclass which is only clickable on
its left side:

package {
     
      import mx.controls.Button;
      import flash.display.*;
     
      public class ButtonTest extends Button {
     
            override protected function createChildren():void
            {
                  super.createChildren();
                 
                  var s:Sprite = new Sprite();
                  s.visible = false;
                  s.mouseEnabled = false;

                  addChild(s);
                  hitArea = s;
            }
           
            override protected function
updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
            {
                  super.updateDisplayList(unscaledWidth,
unscaledHeight);
                  var g:Graphics = hitArea.graphics;
                  g.clear();
                  g.beginFill(1, 1);
                  g.drawRect(0, 0, unscaledWidth/2,
unscaledHeight);
            }
      }
}

Usage:

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns="*"
layout="absolute">
  <ButtonTest label="I'm only active on the left side"/>
</mx:Application>


Dirk.

________________________________

      From: flexcoders@yahoogroups.com
[mailto:flexcoders@yahoogroups.com] On Behalf Of Michael Schmalle
      Sent: Friday, April 28, 2006 3:17 PM
      To: flexcoders@yahoogroups.com
      Subject: [flexcoders] Flex2 :: Subclassing Button :: How to
change hitarea placement

     
     
      Hi,
     
      I was wondering if anybody from Adobe could shed some light on
how to go about adding like two little buttons to a Button?
     
      I have tried with all my heart and cannot find a way to chnge
the hitArea of a button to something smaller than it's bounds.
     
      Are you just adding a click listener to the whole component? If
so, this makes it really hard to subclass.
     
      Can you give me any advice?
     
      Peace, Mike
     
      PS won't be asking these questions when I can see the source !
:)
     
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