questions regarding how the (binary) flash.net.Socket is used.
I think I'm getting confused b/w sending binary data over the socket
and sending binary (or text) data over a binary protocol.
For example, is it possible to send binary documents (e.g. pdfs and
jpegs) through this socket via the writeUTFBytes() method? If so, when
something binary is sent/received...how does it know what type it
is...i.e. jpeg/video stream.
Also, can I stream video through this socket if I have a non Flash
Media Server implementation managing everything? Got a lot to work out
so I appreciate any feedback.
Thanks in advance for any help.
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