> Could you explain why this change?
Steven Webster had written an entry on this matter at this blog titled:
"Cairngorm 2 (for Beta 3) now has Stateless Commands"
http://weblogs.macromedia.com/swebster/archives/2006/05/cairngorm_2_for_1.cfm#more
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Best regards,
Andriy mailto:[EMAIL PROTECTED]
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