<code>
package {
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
public class Zuki extends Sprite {
[Embed(source="myImg.png")]
private var appBg:Class;
private var size:int;
public function Zuki() {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP;
var bg:Bitmap = new appBg();
addChild(bg);
trace('bg: '+bg);
bg.width = 950;
bg.height = 600;
bg.x = 0;
bg.y = 0;
}
}
}
</code>
Best
X.
Hi,
Can someone please tell me where I'm going wrong here?
I am trying to load a background image in my application and it will not display.
Here is the code
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.utils.*;
import flash.display.MovieClip;
import com.zuki.view.Preloader;
import flash.display.Bitmap;
public class zuki extends Sprite
{
public var className:String = describeType(this)[EMAIL PROTECTED]();
[Embed(source="assets/image/bgswf.gif")] private var appBg:Class;
private var preloader:Preloader;
private var size:int;
public function zuki()
{
trace('zuki');
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP;
var bg:Bitmap = createImage('appBg');
addChild(bg);
// this trace message below is not appearing in the console at all
trace('bg: '+bg);
bg.width = 950;
bg.height = 600;
bg.x = 0;
bg.y = 0;
preloader = new Preloader();
addChild(preloader);
preloader.x = 300;
preloader.y = 100;
}
private function createImage(embedLinkage:String):Bitmap
{
trace('createImage');
var imgName:String = className + "_" + embedLinkage;
trace('imgName: '+imgName);
var imgRef:Object = getDefinitionByName(imgName);
var img:Bitmap = new imgRef();
return img;
//return imgName;
}
}
}
Bjorn Schultheiss
Senior Flash Developer
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