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I created a work around for this issue in
my recent ID3Stream Example. It’s not the ideal solution, but it works. http://blog.benstucki.net/?id=24 http://lab.benstucki.net/archives/id3streamexplorer/srcview/ From: Ah sorry--I
misundersood. The best solution that I can come up with for that is to
send the jpg data to the server and load it from there. I've done that
with PNG and it works. It seems kind of laborious to round trip it.
There must be a better way! On 5/30/06, mail
<[EMAIL PROTECTED]> wrote: Tim, thank you for the quick response. The problem with
image.source and image.load is that I don't have a physical file to point to
(both are expecting a URL). I have used the ByteArray to extract jpg
bytes from an MP3's ID3 tag internally in Flex. I can then load this
ByteArray into Loader.loadBytes, but I'm unsure where to go from there. From: "Tim
Scollick" <[EMAIL PROTECTED]>
On 5/30/06, mail
< [EMAIL PROTECTED]>
wrote: What is the best way to
get a ByteArray into an Image (or similar UIComponent) in AS3? I'm
working on some classes that extract the album art from an MP3 file. I'm
able to load the resulting ByteArray into a Loader and then use
myImage.addChild(myLoader). The album art displays which is awesome, but the
image doesn't recognize the child as it's content. Any suggestions? SPONSORED
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