I need to slim what I call then? I am no where near 4000 recursions on this.
Do you have any advice for me? I wrote this documenter in Flex to really test the Flash player, I am getting good feelings but, this I just need to work right now and then when I refactor it won't be a problem.
So a stack is like a method call chain, so really I need to slim the whole algorithm and not use dispatchEvent().
Maybe me using dispatchEvent() is adding on the recursions I am not seeing.
Peace, Mike
I got more info from the AS3 team... The Player's stack limit is 128K and can't be changed. When a method calls another method, a stack frame gets created which requires 4 bytes for its size, 4 bytes for the return address, 4 bytes for each parameter, and 4 bytes for each local variable. So if a typical function has 2 parameters and 4 local variables, you could have about 4000 recursive metthod calls.
- Gordon
From: [email protected] [mailto:[email protected]] On Behalf Of Gordon Smith
Sent: Wednesday, June 14, 2006 6:17 PM
To: [email protected]
Subject: RE: [flexcoders] Re: Flex2B3 :: StackOverflow #1023 :: hmmm
A StackOverflowError does not necessarily involve an Array. It generally is an indicator of infinite (or at last overly deep) recursion, such as where method A calls method B and method B calls method A, over and over. In your stack trace, it looks like File/analyzeNextFile() is being called recursively rather than sequentially.
- Gordon
From: [email protected] [mailto:[email protected]] On Behalf Of Michael Schmalle
Sent: Wednesday, June 14, 2006 3:57 PM
To: [email protected]
Subject: [flexcoders] Re: Flex2B3 :: StackOverflow #1023 :: hmmm
oh yeah,
StackOverflowError: Error #1023: Stack overflow occurred.
at mx.collections::ListCollectionView/::addItemsToView()
at mx.collections::ListCollectionView/::listChangeHandler()
at flash.events::EventDispatcher/dispatchEvent()
at mx.collections::ArrayList/::internalDispatchEvent()
at mx.collections::ArrayList/addItemAt()
at mx.collections::ListCollectionView/addItemAt()
at mx.collections::ListCollectionView/addItem()
at com.teotiGraphix.documentfx.models.elements::Comment/::populateTagList()
at com.teotiGraphix.documentfx.models.elements::Comment/process()
at com.teotiGraphix.documentfx.models.elements::Comment$iinit()
at com.teotiGraphix.documentfx.analyzers::Analyzer/::getComment()
at com.teotiGraphix.documentfx.analyzers::Analyzer/com.teotiGraphix.documentfx.analyzers:Analyzer::parseMethods()
at com.teotiGraphix.documentfx.analyzers::Analyzer/analyzeMethods()
at com.teotiGraphix.documentfx.models.objects::File/::analyzePackage()
at com.teotiGraphix.documentfx.models.objects::File/parseTokens()
at com.teotiGraphix.documentfx.models.objects::File/analyze()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFile()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeFileQueue()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFileHandler()
at flash.events::EventDispatcher/dispatchEvent()
at com.teotiGraphix.documentfx.models.objects::File/parseTokens()
at com.teotiGraphix.documentfx.models.objects::File/analyze()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFile()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeFileQueue()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFileHandler()
at flash.events::EventDispatcher/dispatchEvent()
at com.teotiGraphix.documentfx..models.objects::File/parseTokens()
at com.teotiGraphix.documentfx.models.objects::File/analyze()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFile()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeFileQueue()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFileHandler()
at flash.events::EventDispatcher/dispatchEvent()
at com.teotiGraphix.documentfx.models.objects::File/parseTokens()
at com.teotiGraphix.documentfx.models.objects::File/analyze()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFile()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeFileQueue()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFileHandler()
at flash.events::EventDispatcher/dispatchEvent()
at com.teotiGraphix.documentfx.models.objects::File/parseTokens()
at com.teotiGraphix.documentfx.models.objects::File/analyze()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFile()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeFileQueue()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFileHandler()
at flash.events::EventDispatcher/dispatchEvent()
at com.teotiGraphix.documentfx.models.objects::File/parseTokens()
at com.teotiGraphix.documentfx.models.objects::File/analyze()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFile()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeFileQueue()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFileHandler()
at flash.events::EventDispatcher/dispatchEvent()
at com.teotiGraphix.documentfx.models.objects::File/parseTokens()
at com.teotiGraphix.documentfx.models.objects::File/analyze()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFile()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeFileQueue()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFileHandler()
at flash.events::EventDispatcher/dispatchEvent()
at com.teotiGraphix.documentfx.models.objects::File/parseTokens()
at com.teotiGraphix.documentfx.models.objects::File/analyze()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFile()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeFileQueue()
at com.teotiGraphix.documentfx.documents::ComponentDocument/com.teotiGraphix.documentfx.documents:ComponentDocument::analyzeNextFileHandler()
at flash.events::EventDispatcher/dispatchEvent()
at com.teotiGraphix.documentfx.models.objects::File/parseTokens()
at com.teotiGraphix.documentfx.models.objects::File/analyze()
the error...On 6/14/06, Michael Schmalle <[EMAIL PROTECTED]> wrote:
Hi,
I am getting a #1023 statckoverflow error on lines that have nothing to do with an array.
Is this a memory error? Like the player is out of memory. It's happening in a VERY intensive proccessing loop.
The docs say talk to Adobe, if the swf is not corrupt.
Thoughts?
Peace, Mike
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- Re: [flexcoders] Re: Flex2B3 :: StackOverflow #1023 :: hm... Michael Schmalle
- Re: [flexcoders] Re: Flex2B3 :: StackOverflow #1023 ... Michael Schmalle
- Re: [flexcoders] Re: Flex2B3 :: StackOverflow #1... Michael Schmalle
- RE: [flexcoders] Re: Flex2B3 :: StackOverflow #1... Gordon Smith
- Re: [flexcoders] Re: Flex2B3 :: StackOverflo... Michael Schmalle
- Re: [flexcoders] Re: Flex2B3 :: StackOve... Michael Schmalle
- Re: [flexcoders] Re: Flex2B3 :: Sta... Michael Schmalle
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