I don't think you can mute runtime errors, I know warnings you can.
The problem with trying to 'catch' an error like this is it is in an existing code base where the error will be thrown first. This is the jagged pill to swallow when working with large frameworks. Especailly the FocusManager.
Any one else with any other ideas?
Peace, Mike
On 6/15/06, Michael Schmalle <[EMAIL PROTECTED]> wrote:
Hi,
I have had this happen to. It's a bug with the FocusManager and I ope they fixed it for the final release!
I doubt there is anything you can do other than don't push the tab key. :)
Basically, the player is trying to access a child object that is not the child object of the calling DisplayObject. I forget what this had to do with when I got the erorror.
What are you tabbing between when it happens?
Peace, MikeOn 6/15/06, Pat Buchanan < [EMAIL PROTECTED]> wrote:Hello all!
I'm experiencing runtime error # 2025 (The supplied DisplayObject must be a child of the caller). I have not been able to solve the problem, but I have a demo tomorrow and do not want to have the error pop up and have to click the "dismiss all" button. This may even be a Flex 2 beta problem, but I have not been able to track it down.
It happens when I push the Tab key.
Is there a way to handle/capture/mute the runtime error message, just until I can figure out the bug???
Thanks!
-Pat
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- Re: [flexcoders] How to capture/handle runtime errors? Michael Schmalle
- Re: [flexcoders] How to capture/handle runtime error... Michael Schmalle
- Re: [flexcoders] How to capture/handle runtime error... Jeremy Lu
- RE: [flexcoders] How to capture/handle runtime error... Jason Szeto
- Re: [flexcoders] How to capture/handle runtime e... Pat Buchanan
- Re: [flexcoders] How to capture/handle runtime error... Michael Schmalle
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