Can't confirm with 1.5, but it's sensible to think that it follows a 
similar approach.  Since every cell is a unique object, an instance 
of the itemRenderer is used to create the DisplyObject.  I'm not 
sure exactly what you are asking.  When the individual cell has 
finished rendering?  Anything to do with editing?  Again, I won't be 
much help with the details of 1.5.

-TH

--- In [email protected], "Matti Bar-Zeev" <[EMAIL PROTECTED]> 
wrote:
>
> Ok, thnx. I figured it was something of this sort.
> Forgot to mention that I'm using flex 1.5 :) but still...
> Is there any method that is invoked only once when the cycle of 
the cell
> renderer is done?
> 
> -----Original Message-----
> From: [email protected] 
[mailto:[EMAIL PROTECTED] On
> Behalf Of Tim Hoff
> Sent: Monday, July 17, 2006 1:09 PM
> To: [email protected]
> Subject: [flexcoders] Re: Cell Renderer and component life cycle
> 
> Hi Matti,
> 
> Every cell uses a seperate instance of the itemRenderer.  However,
> to improve performance, some classes recycle the itemRenderer's
> DisplayObject.  As you traverse the class hierachy, some base
> classes also reference the itemRenderer for various reasons.  When
> you trace it behind the scene, it may look redundant.  But the
> references are necessary to build the DisplayList from the bottom-
up.
> 
> -TH
> 
> --- In [email protected], "Matti Bar-Zeev" <mbarzeev@>
> wrote:
> >
> > Hi List,
> >
> > I'm dealing with a couple of lists, that all have the same cell
> renderer
> > as their cells.
> >
> > When I trace the initializing process of the cell (lets say: when
> > "setValue()" is invoked) I see that it happens a couple of times,
> back
> > and forth through all the cell until it's all done.
> >
> > Is that a "normal" behavior?
> >
> > Thnx for your help.
> >
> >
> >
> 
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